$darkmode
Manages the visual state and animations for the GPU timeline. More...
#include <gpu_profiler_ui.h>
Data Fields | |
| GPUProfiler | display_profiler |
| float | box_height |
| float | prev_box_height |
| float | global_alpha |
| int | position |
| bool | visible |
Manages the visual state and animations for the GPU timeline.
| float GPUProfilerUI::box_height |
Current target height of background.
| GPUProfiler GPUProfilerUI::display_profiler |
Snapshot of profiler data for UI.
| float GPUProfilerUI::global_alpha |
Overall visibility (0.0 to 1.0).
| int GPUProfilerUI::position |
0 = Top, 1 = Bottom.
| float GPUProfilerUI::prev_box_height |
Previous height for LERP.
| bool GPUProfilerUI::visible |
Target visibility state.