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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
UniformEntry Struct Reference

Cached uniform metadata for fast lookup. More...

#include <shader.h>

Data Fields

char * name
 
GLint location
 

Detailed Description

Cached uniform metadata for fast lookup.

Field Documentation

◆ location

GLint UniformEntry::location

Bound GPU location.

◆ name

char* UniformEntry::name

Identifier string (owned).


The documentation for this struct was generated from the following file: