Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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AssetHandle Struct Reference

#include <asset_manager.h>

Data Fields

char full_path [512]
 
char filename [256]
 
AssetType type
 
uint32_t flags
 

Field Documentation

◆ filename

char AssetHandle::filename[256]

◆ flags

uint32_t AssetHandle::flags

◆ full_path

char AssetHandle::full_path[512]

◆ type

AssetType AssetHandle::type

The documentation for this struct was generated from the following file: