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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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#include <asset_manager.h>
Data Fields | |
| char | full_path [512] |
| char | filename [256] |
| AssetType | type |
| uint32_t | flags |
| char AssetHandle::filename[256] |
| uint32_t AssetHandle::flags |
| char AssetHandle::full_path[512] |
| AssetType AssetHandle::type |