Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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SceneLighting Struct Reference

IBL, probes, and materials grouped to reduce Scene fan-out. More...

#include <scene_lighting.h>

Collaboration diagram for SceneLighting:
[legend]

Data Fields

MaterialLib * material_lib
 
IBLCoordinator ibl_coord
 
LightProbeGrid probe_grid
 

Detailed Description

IBL, probes, and materials grouped to reduce Scene fan-out.

Field Documentation

◆ ibl_coord

IBLCoordinator SceneLighting::ibl_coord

IBL state machine.

◆ material_lib

MaterialLib* SceneLighting::material_lib

Loaded material presets.

◆ probe_grid

LightProbeGrid SceneLighting::probe_grid

Global Illumination spatial grid.


The documentation for this struct was generated from the following file: