Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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scene_lighting.h
Go to the documentation of this file.
1#ifndef SCENE_LIGHTING_H
2#define SCENE_LIGHTING_H
3
9#include "ibl_coordinator.h"
10#include "light_probes.h"
11#include "material.h"
12
22
23#endif /* SCENE_LIGHTING_H */
Coordinator for progressive Image-Based Lighting (IBL) generation.
PBR material definitions and management.
Manages the progressive IBL generation process.
Definition ibl_coordinator.h:36
Definition light_probes.h:24
A collection of material presets loaded from disk or defined at runtime.
Definition material.h:34
IBL, probes, and materials grouped to reduce Scene fan-out.
Definition scene_lighting.h:17
IBLCoordinator ibl_coord
Definition scene_lighting.h:19
MaterialLib * material_lib
Definition scene_lighting.h:18
LightProbeGrid probe_grid
Definition scene_lighting.h:20