Parameters required to execute a billboard rendering pass, decoupled from Scene.
More...
#include <billboard_renderer.h>
Parameters required to execute a billboard rendering pass, decoupled from Scene.
◆ aa_mode
| int32_t BillboardRenderParams::aa_mode |
◆ camera_pos
| vec3 BillboardRenderParams::camera_pos |
◆ gi_mode
| int32_t BillboardRenderParams::gi_mode |
◆ instance_count
| int BillboardRenderParams::instance_count |
◆ instances
◆ pbr_debug_mode
| int32_t BillboardRenderParams::pbr_debug_mode |
◆ previous_view_proj
| mat4 BillboardRenderParams::previous_view_proj |
◆ probe_grid_dim
| int32_t BillboardRenderParams::probe_grid_dim[3] |
◆ probe_grid_max
| vec3 BillboardRenderParams::probe_grid_max |
◆ probe_grid_min
| vec3 BillboardRenderParams::probe_grid_min |
◆ projection
| mat4 BillboardRenderParams::projection |
◆ screen_size
| float BillboardRenderParams::screen_size[2] |
◆ sorting_mode
◆ specular_aa_enabled
| bool BillboardRenderParams::specular_aa_enabled |
◆ view
| mat4 BillboardRenderParams::view |
◆ wireframe
| bool BillboardRenderParams::wireframe |
The documentation for this struct was generated from the following file: