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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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Render configuration flags extracted from Scene. More...
#include <stdbool.h>Go to the source code of this file.
Data Structures | |
| struct | SceneConfig |
| Render configuration flags and toggles. More... | |
Enumerations | |
| enum | SortingMode { SORTING_MODE_CPU_QSORT = 0 , SORTING_MODE_CPU_RADIX , SORTING_MODE_GPU_BITONIC , SORTING_MODE_COUNT } |
| Sorting algorithms for transparent billboards. More... | |
| enum | GIMode { GI_MODE_OFF = 0 , GI_MODE_3D_TEX , GI_MODE_SSBO , GI_MODE_COUNT } |
| Global Illumination sampling methods. More... | |
| enum | AAMode { AA_MODE_SCREEN_SPACE = 0 , AA_MODE_CURVATURE , AA_MODE_COUNT } |
| Specular Anti-Aliasing modes. More... | |
Render configuration flags extracted from Scene.
| enum AAMode |
| enum GIMode |
| enum SortingMode |