$darkmode
Core rendering settings (MSAA, Buffers, Feature Flags). More...
Macros | |
| #define | USE_TRANSPARENT_BILLBOARDS |
| Enable High Quality Transparent Sphere Rendering. More... | |
Enumerations | |
| enum | { DEFAULT_SAMPLES = 1 } |
| Multisample Anti-Aliasing (MSAA) sample count. More... | |
Variables | |
| static const unsigned int | DEFAULT_STENCIL_MASK = 0xFF |
| Value for all bits enabled in a stencil mask. More... | |
Core rendering settings (MSAA, Buffers, Feature Flags).
| #define USE_TRANSPARENT_BILLBOARDS |
Enable High Quality Transparent Sphere Rendering.
If Defined:
GL_BLEND enabled).app_render().sphere_sorting.c module.If Undefined (Legacy/Fast Calculation):
GL_DEPTH_TEST enabled, Write enabled).| anonymous enum |
Multisample Anti-Aliasing (MSAA) sample count.
Used in app_init() to configure the GLFW window buffer.
| Enumerator | |
|---|---|
| DEFAULT_SAMPLES | |
|
static |
Value for all bits enabled in a stencil mask.