Minimal camera state slice for gamepad input application.
Definition gamepad_context.h:19
float yaw_target
Definition gamepad_context.h:21
float min_pitch
Definition gamepad_context.h:25
float pitch_target
Definition gamepad_context.h:22
float fixed_timestep
Definition gamepad_context.h:23
float move_input[3]
Definition gamepad_context.h:20
float max_pitch
Definition gamepad_context.h:24