Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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gamepad_context.h
Go to the documentation of this file.
1
9#ifndef GAMEPAD_CONTEXT_H
10#define GAMEPAD_CONTEXT_H
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27
28#endif /* GAMEPAD_CONTEXT_H */
Minimal camera state slice for gamepad input application.
Definition gamepad_context.h:19
float yaw_target
Definition gamepad_context.h:21
float min_pitch
Definition gamepad_context.h:25
float pitch_target
Definition gamepad_context.h:22
float fixed_timestep
Definition gamepad_context.h:23
float move_input[3]
Definition gamepad_context.h:20
float max_pitch
Definition gamepad_context.h:24