Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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scene_internal.h
Go to the documentation of this file.
1#ifndef SCENE_INTERNAL_H
2#define SCENE_INTERNAL_H
3
11#include "scene.h"
12
21void scene_init_instancing(Scene* scene);
22
23#endif /* SCENE_INTERNAL_H */
void scene_init_instancing(Scene *scene)
Initialize instanced rendering data from the material library.
Definition scene_init.c:100
Encapsulates all 3D scene data, geometry, and rendering state.
Definition scene.h:27