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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
renderer.c File Reference
#include "renderer.h"
#include "action_notifier.h"
#include "camera.h"
#include "effect_benchmark.h"
#include "env_manager.h"
#include "gl_common.h"
#include "gl_debug.h"
#include "gpu_profiler.h"
#include "gpu_profiler_ui.h"
#include "postprocess_internal.h"
#include "profiler.h"
#include "scene.h"
#include "scene_visuals.h"
#include <GLFW/glfw3.h>
Include dependency graph for renderer.c:

Functions

void renderer_draw_frame (const RenderContext *ctx)
 Orchestrates the entire frame render (scene, postprocess, ui). More...
 

Function Documentation

◆ renderer_draw_frame()

void renderer_draw_frame ( const RenderContext *  ctx)

Orchestrates the entire frame render (scene, postprocess, ui).

Here is the call graph for this function: