Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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app_window.h File Reference
#include "gl_common.h"
#include <stdbool.h>
#include "app_subsystem.h"
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Data Structures

struct  AppWindow
 Groups GLFW window handle and all window/resize state. More...
 

Macros

#define APP_WINDOW_DESCRIPTOR    {"window", app_window_subsys_init, app_window_subsys_cleanup}
 

Functions

int app_window_subsys_init (struct App *app)
 
void app_window_subsys_cleanup (struct App *app)
 

Macro Definition Documentation

◆ APP_WINDOW_DESCRIPTOR

#define APP_WINDOW_DESCRIPTOR    {"window", app_window_subsys_init, app_window_subsys_cleanup}

Function Documentation

◆ app_window_subsys_cleanup()

void app_window_subsys_cleanup ( struct App *  app)
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◆ app_window_subsys_init()

int app_window_subsys_init ( struct App *  app)
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