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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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billboard_instance_ssbo.glsl File Reference
Data Structures
struct
SphereInstance
Per-instance data sent to the shader via an instanced VBO.
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Functions
layout
(std430, binding=2) readonly buffer BillboardInstanceSSBO
Function Documentation
◆
layout()
layout
(
std430
,
binding
=
2
)
shaders
billboard_instance_ssbo.glsl
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