$darkmode
Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
billboard_instance_ssbo.glsl File Reference

Data Structures

struct  SphereInstance
 Per-instance data sent to the shader via an instanced VBO. More...
 

Functions

 layout (std430, binding=2) readonly buffer BillboardInstanceSSBO
 

Function Documentation

◆ layout()

layout ( std430  ,
binding  = 2 
)