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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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Data Structures | |
| struct | SphereInstance |
| Per-instance data sent to the shader via an instanced VBO. More... | |
Functions | |
| layout (std430, binding=2) readonly buffer BillboardInstanceSSBO | |
| layout | ( | std430 | , |
| binding | = 2 |
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