$darkmode
Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
common.glsl File Reference

Functions

float random (vec2 co)
 
float InterleavedGradientNoise (vec2 position)
 
float linearizeDepth (float d)
 

Function Documentation

◆ InterleavedGradientNoise()

float InterleavedGradientNoise ( vec2  position)

◆ linearizeDepth()

float linearizeDepth ( float  d)

◆ random()

float random ( vec2  co)