$darkmode
Functions | |
| layout (location=0) out vec4 FragColor | |
| layout (binding=15) uniform sampler2D irradianceMap | |
| void | main () |
Variables | |
| header pbr_functions | glsl |
| layout | ( | binding | = 15 | ) |
| layout | ( | location | = 0 | ) |
| void main | ( | ) |
| header pbr_functions glsl |