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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
postprocess.frag File Reference

Functions

 layout (location=0) out vec4 FragColor
 
 layout (binding=0) uniform sampler2D screenTexture
 
void main ()
 

Variables

header common glsl
 

Function Documentation

◆ layout() [1/2]

layout ( binding  = 0)

◆ layout() [2/2]

layout ( location  = 0)

◆ main()

void main ( )

Variable Documentation

◆ glsl

header postprocess lut3d glsl