|
Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
|
Functions | |
| layout (location=0) out vec4 FragColor | |
| layout (binding=0) uniform sampler2D screenTexture | |
| void | main () |
Variables | |
| header common | glsl |
| layout | ( | binding | = 0 | ) |
| layout | ( | location | = 0 | ) |
| void main | ( | ) |
| header postprocess lut3d glsl |