#include <stdbool.h>
#include <stdint.h>
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| struct | RenderContext |
| | All state needed by renderer_draw_frame for a single frame. Populated by the caller (App or test harness) once per frame. More...
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| typedef void(* | RenderUIFn) (void *user_data) |
| | Callback type for rendering the UI overlay. Decouples the renderer from the App struct.
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◆ RenderUIFn
| typedef void(* RenderUIFn) (void *user_data) |
Callback type for rendering the UI overlay. Decouples the renderer from the App struct.
◆ renderer_draw_frame()
Orchestrates the entire frame render (scene, postprocess, ui).