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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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GPU resource handles extracted from Scene to reduce fan-out. More...
Go to the source code of this file.
Data Structures | |
| struct | SceneGPUResources |
| All GPU resource handles owned by the scene. More... | |
Enumerations | |
| enum | { IBL_TEXTURE_COUNT = 3 } |
| enum | { TEXTURE_UNIT_IBL_START = 15 } |
GPU resource handles extracted from Scene to reduce fan-out.
Owns all GLuint handles for textures, buffers, VAOs, and compute programs that were previously scattered across the Scene struct.