$darkmode
Data Structures | |
| struct | SphereInstance |
| Per-instance data sent to the shader via an instanced VBO. More... | |
| struct | Entry |
Functions | |
| layout (local_size_x=1024) in | |
| layout (std430, binding=0) buffer DataBuffer | |
| void | main () |
Variables | |
| uniform uint | u_stage |
| uniform uint | u_count |
| uniform uint | u_count_pot |
| uniform vec3 | u_cam_pos |
| uniform uint | u_j |
| uniform uint | u_k |
| shared Entry | s_entries [1024] |
| layout | ( | local_size_x | = 1024 | ) |
| layout | ( | std430 | , |
| binding | = 0 |
||
| ) |
| void main | ( | ) |
| shared Entry s_entries[1024] |
| uniform vec3 u_cam_pos |
| uniform uint u_count |
| uniform uint u_count_pot |
| uniform uint u_j |
| uniform uint u_k |
| uniform uint u_stage |