Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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trail.frag File Reference

Functions

 layout (location=0) out vec4 FragColor
 
void main ()
 

Variables

in float vU
 
in float vV
 
in vec3 vColor
 
uniform float u_core_exp
 

Function Documentation

◆ layout()

layout ( location  = 0)

◆ main()

void main ( )

Variable Documentation

◆ u_core_exp

uniform float u_core_exp

◆ vColor

in vec3 vColor

◆ vU

in float vU

◆ vV

in float vV