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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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Functions | |
| layout (location=0) out vec4 FragColor | |
| void | main () |
Variables | |
| in float | vU |
| in float | vV |
| in vec3 | vColor |
| uniform float | u_core_exp |
| layout | ( | location | = 0 | ) |
| void main | ( | ) |
| uniform float u_core_exp |
| in vec3 vColor |
| in float vU |
| in float vV |