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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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Functions | |
| layout (location=0) in vec4 a_position_u | |
| void | main () |
Variables | |
| uniform mat4 | u_view |
| uniform mat4 | u_proj |
| out float | vU |
| out float | vV |
| out vec3 | vColor |
| layout | ( | location | = 0 | ) |
| void main | ( | ) |
| uniform mat4 u_proj |
| uniform mat4 u_view |
| out vec3 vColor |
| out float vU |
| out float vV |