$darkmode
#include "billboard_rendering.h"#include "billboard_sorting.h"#include "ibl_coordinator.h"#include "instanced_rendering.h"#include "light_probes.h"#include "material.h"#include "platform/platform_utils.h"#include "scene.h"#include "scene_gpu_resources.h"#include "scene_shaders.h"#include "scene_visuals.h"#include "shader.h"#include "skybox.h"#include <stdlib.h>Functions | |
| static void | scene_cleanup_pbr_shaders (Scene *scene) |
| static void | scene_cleanup_shaders (Scene *scene) |
| static void | scene_cleanup_geometry_buffers (Scene *scene) |
| static void | scene_cleanup_buffers (Scene *scene) |
| static void | scene_cleanup_textures (Scene *scene) |
| static void | scene_cleanup_gpu_resources (Scene *scene) |
| void | scene_cleanup (Scene *scene) |
| Cleans up scene resources. More... | |
| void scene_cleanup | ( | Scene * | scene | ) |
Cleans up scene resources.
| scene | Pointer to the scene structure. |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |