Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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async_coordinator.c File Reference
#include "async/async_coordinator.h"
#include "app.h"
#include "async_loader.h"
#include "gl_common.h"
#include "log.h"
#include "platform/platform_utils.h"
#include "profiler.h"
#include "texture.h"
#include <stdlib.h>
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Functions

void async_coordinator_init (AsyncCoordinator *coord)
 
void async_coordinator_cleanup (AsyncCoordinator *coord)
 
bool async_coordinator_update (AsyncCoordinator *coord, AsyncLoader *loader, AsyncRequest *out_req)
 
int async_coord_subsys_init (App *app)
 
void async_coord_subsys_cleanup (App *app)
 

Function Documentation

◆ async_coord_subsys_cleanup()

void async_coord_subsys_cleanup ( App *  app)
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◆ async_coord_subsys_init()

int async_coord_subsys_init ( App *  app)
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◆ async_coordinator_cleanup()

void async_coordinator_cleanup ( AsyncCoordinator *  coord)

◆ async_coordinator_init()

void async_coordinator_init ( AsyncCoordinator *  coord)

◆ async_coordinator_update()

bool async_coordinator_update ( AsyncCoordinator *  coord,
AsyncLoader *  loader,
AsyncRequest *  out_req 
)
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