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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
async_coordinator.c File Reference
#include "async/async_coordinator.h"
#include "gl_common.h"
#include "log.h"
#include "profiler.h"
#include "texture.h"
#include <stdlib.h>
Include dependency graph for async_coordinator.c:

Functions

void async_coordinator_init (AsyncCoordinator *coord)
 
void async_coordinator_cleanup (AsyncCoordinator *coord)
 
bool async_coordinator_update (AsyncCoordinator *coord, AsyncLoader *loader, AsyncRequest *out_req)
 

Function Documentation

◆ async_coordinator_cleanup()

void async_coordinator_cleanup ( AsyncCoordinator *  coord)

◆ async_coordinator_init()

void async_coordinator_init ( AsyncCoordinator *  coord)

◆ async_coordinator_update()

bool async_coordinator_update ( AsyncCoordinator *  coord,
AsyncLoader loader,
AsyncRequest out_req 
)
Here is the call graph for this function: