Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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src Directory Reference
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Files
action_notifier.c
adaptive_sampler.c
app.c
app_binding.c
app_input.c
app_input_state.c
app_metrics.c
app_profiling.c
app_subsystem.c
app_ui.c
app_window.c
asset_manager.c
async_backend.c
Registre statique et aiguillage des backends de décodage.
async_backend_ktx.c
async_backend_stb.c
async_coordinator.c
async_loader.c
billboard_renderer.c
billboard_sorter.c
Back-to-front sorting for transparent billboard geometry.
camera.c
camera_input.c
cli.c
effect_benchmark.c
Automated A/B GPU cost measurement for postprocess effects.
env_manager.c
fps.c
gamepad_input.c
gl_debug.c
gpu_profiler.c
gpu_profiler_ui.c
gpu_usage.c
ibl_coordinator.c
Implementation of the IBL generation state machine.
icosphere.c
instanced_rendering.c
io.c
ktx_viewer.c
Viewer minimal KTX2 — Affiche une texture PBR/HDR compressée avec tone-mapping.
light_probes.c
log.c
lum_histogram.c
main.c
material.c
metric_stack.c
pbr.c
perf_mode.c
Runtime performance optimization implementation.
perf_timer.c
postprocess_apply.c
postprocess_cleanup.c
postprocess_init.c
postprocess_input.c
postprocess_presets.c
Definitions of predefined post-processing pipeline configurations.
postprocess_readback.c
postprocess_setters.c
postprocess_shader.c
render_utils.c
renderer.c
scene_cleanup.c
scene_init.c
scene_nbody.c
scene_render.c
sh_math.c
shader.c
shockwave.c
simd_utils.c
skybox.c
ssbo_rendering.c
stb_image_impl.c
texture.c
tracy_log.c
tracy_manager.c
trail_renderer.c
ui.c
utils.c
Implementation of utility functions.
window.c
src
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