Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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src Directory Reference
Directory dependency graph for src:

Files

 action_notifier.c
 
 adaptive_sampler.c
 
 app.c
 
 app_binding.c
 
 app_input.c
 
 app_input_state.c
 
 app_metrics.c
 
 app_profiling.c
 
 app_subsystem.c
 
 app_ui.c
 
 app_window.c
 
 asset_manager.c
 
 async_backend.c
 Registre statique et aiguillage des backends de décodage.
 
 async_backend_ktx.c
 
 async_backend_stb.c
 
 async_coordinator.c
 
 async_loader.c
 
 billboard_renderer.c
 
 billboard_sorter.c
 Back-to-front sorting for transparent billboard geometry.
 
 camera.c
 
 camera_input.c
 
 cli.c
 
 effect_benchmark.c
 Automated A/B GPU cost measurement for postprocess effects.
 
 env_manager.c
 
 fps.c
 
 gamepad_input.c
 
 gl_debug.c
 
 gpu_profiler.c
 
 gpu_profiler_ui.c
 
 gpu_usage.c
 
 ibl_coordinator.c
 Implementation of the IBL generation state machine.
 
 icosphere.c
 
 instanced_rendering.c
 
 io.c
 
 ktx_viewer.c
 Viewer minimal KTX2 — Affiche une texture PBR/HDR compressée avec tone-mapping.
 
 light_probes.c
 
 log.c
 
 lum_histogram.c
 
 main.c
 
 material.c
 
 metric_stack.c
 
 pbr.c
 
 perf_mode.c
 Runtime performance optimization implementation.
 
 perf_timer.c
 
 postprocess_apply.c
 
 postprocess_cleanup.c
 
 postprocess_init.c
 
 postprocess_input.c
 
 postprocess_presets.c
 Definitions of predefined post-processing pipeline configurations.
 
 postprocess_readback.c
 
 postprocess_setters.c
 
 postprocess_shader.c
 
 render_utils.c
 
 renderer.c
 
 scene_cleanup.c
 
 scene_init.c
 
 scene_nbody.c
 
 scene_render.c
 
 sh_math.c
 
 shader.c
 
 shockwave.c
 
 simd_utils.c
 
 skybox.c
 
 ssbo_rendering.c
 
 stb_image_impl.c
 
 texture.c
 
 tracy_log.c
 
 tracy_manager.c
 
 trail_renderer.c
 
 ui.c
 
 utils.c
 Implementation of utility functions.
 
 window.c