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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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#include <glad/glad.h>#include "app_input_state.h"#include "adaptive_sampler.h"#include "app.h"#include "app_binding.h"#include "app_settings.h"#include "camera.h"#include "gamepad_input.h"#include "platform/platform_utils.h"#include <stddef.h>Functions | |
| void | app_input_state_init (AppInput *input) |
| Initialize all input sub-systems to default state. | |
| void | app_input_state_cleanup (AppInput *input) |
| Release all input resources. | |
| int | app_input_subsys_init (App *app) |
| void | app_input_subsys_cleanup (App *app) |
| void app_input_state_cleanup | ( | AppInput * | input | ) |
Release all input resources.
| input | Pointer to the input sub-struct. |
| void app_input_state_init | ( | AppInput * | input | ) |
Initialize all input sub-systems to default state.
| input | Pointer to the input sub-struct. |
| void app_input_subsys_cleanup | ( | App * | app | ) |
| int app_input_subsys_init | ( | App * | app | ) |