Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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app_input_state.c File Reference
#include <glad/glad.h>
#include "app_input_state.h"
#include "adaptive_sampler.h"
#include "app.h"
#include "app_binding.h"
#include "app_settings.h"
#include "camera.h"
#include "gamepad_input.h"
#include "platform/platform_utils.h"
#include <stddef.h>
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Functions

void app_input_state_init (AppInput *input)
 Initialize all input sub-systems to default state.
 
void app_input_state_cleanup (AppInput *input)
 Release all input resources.
 
int app_input_subsys_init (App *app)
 
void app_input_subsys_cleanup (App *app)
 

Function Documentation

◆ app_input_state_cleanup()

void app_input_state_cleanup ( AppInput *  input)

Release all input resources.

Parameters
inputPointer to the input sub-struct.
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◆ app_input_state_init()

void app_input_state_init ( AppInput *  input)

Initialize all input sub-systems to default state.

Parameters
inputPointer to the input sub-struct.
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◆ app_input_subsys_cleanup()

void app_input_subsys_cleanup ( App *  app)
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◆ app_input_subsys_init()

int app_input_subsys_init ( App *  app)
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