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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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#include "app_settings.h"#include "billboard_renderer.h"#include "instanced_rendering.h"#include "nbody.h"#include "nbody_types.h"#include "platform/platform_utils.h"#include "profiler.h"#include "scene.h"#include "scene_internal.h"#include "scene_simulation.h"#include "scene_visuals.h"#include "shockwave.h"#include "sphere_types.h"#include "trail_renderer.h"#include "utils.h"#include <stdio.h>Functions | |
| void | scene_toggle_nbody (Scene *scene) |
| Toggles N-body simulation mode on/off. | |
| void | scene_nbody_update (Scene *scene, float delta_time) |
| Advances the N-body simulation by one frame. | |
| void scene_nbody_update | ( | Scene * | scene, |
| float | delta_time | ||
| ) |
Advances the N-body simulation by one frame.
| scene | Pointer to the scene. |
| delta_time | Wall-clock time elapsed. |
| cam_pos | Camera world position (for trail billboard). |
| void scene_toggle_nbody | ( | Scene * | scene | ) |
Toggles N-body simulation mode on/off.
| scene | Pointer to the scene. |