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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
ssbo_rendering.c File Reference
#include "ssbo_rendering.h"
#include "gl_common.h"
#include "log.h"
#include <stddef.h>
Include dependency graph for ssbo_rendering.c:

Functions

void ssbo_group_init (SSBOGroup *group, const SphereInstanceSSBO *data, int count)
 Initializes an SSBO group with instance data. More...
 
void ssbo_group_bind_mesh (SSBOGroup *group, GLuint vbo, GLuint nbo, GLuint ebo)
 Binds a mesh (VBO/EBO) to the SSBO VAO. More...
 
void ssbo_group_draw (SSBOGroup *group, size_t index_count)
 Renders the group using instanced drawing. More...
 
void ssbo_group_cleanup (SSBOGroup *group)
 Releases GPU resources. More...
 

Function Documentation

◆ ssbo_group_bind_mesh()

void ssbo_group_bind_mesh ( SSBOGroup group,
GLuint  vbo,
GLuint  nbo,
GLuint  ebo 
)

Binds a mesh (VBO/EBO) to the SSBO VAO.

Parameters
groupPointer to the struct.
vboVertex buffer.
nboNormal buffer.
eboElement (index) buffer.

◆ ssbo_group_cleanup()

void ssbo_group_cleanup ( SSBOGroup group)

Releases GPU resources.

Parameters
groupPointer to the struct.

◆ ssbo_group_draw()

void ssbo_group_draw ( SSBOGroup group,
size_t  index_count 
)

Renders the group using instanced drawing.

Parameters
groupPointer to the struct.
index_countNumber of indices per sphere mesh.

◆ ssbo_group_init()

void ssbo_group_init ( SSBOGroup group,
const SphereInstanceSSBO data,
int  count 
)

Initializes an SSBO group with instance data.

Parameters
groupPointer to the struct.
dataArray of instance data.
countNumber of instances.