|
Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
|
#include "renderer.h"#include "action_notifier.h"#include "app_settings.h"#include "bool_utils.h"#include "camera.h"#include "effect_benchmark.h"#include "env_manager.h"#include "gl_common.h"#include "gl_debug.h"#include "gpu_profiler.h"#include "gpu_profiler_ui.h"#include "postprocess.h"#include "postprocess_internal.h"#include "postprocess_readback.h"#include "profiler.h"#include "scene.h"#include "scene_visuals.h"#include <GLFW/glfw3.h>#include <cglm/affine.h>#include <cglm/cam.h>#include <cglm/mat4.h>#include <cglm/types.h>#include <cglm/util.h>Functions | |
| void | renderer_draw_frame (const RenderContext *ctx) |
| Orchestrates the entire frame render (scene, postprocess, ui). | |
| void renderer_draw_frame | ( | const RenderContext * | ctx | ) |
Orchestrates the entire frame render (scene, postprocess, ui).