#include <cglm/types.h>
#include <stdbool.h>
Go to the source code of this file.
◆ anonymous enum
Maximum number of bodies in the simulation.
| Enumerator |
|---|
| NBODY_MAX_BODIES | |
◆ NBODY_CONFINEMENT_DAMPING
| const float NBODY_CONFINEMENT_DAMPING = 20.0F |
|
static |
Radial damping coefficient in the confinement zone.
◆ NBODY_CONFINEMENT_K
| const float NBODY_CONFINEMENT_K = 5.0F |
|
static |
◆ NBODY_CONFINEMENT_RADIUS
| const float NBODY_CONFINEMENT_RADIUS = 25.0F |
|
static |
◆ NBODY_DEFAULT_G
| const float NBODY_DEFAULT_G = 1.0F |
|
static |
Default gravitational constant (tuned for visual scale ~20 units).
◆ NBODY_FIXED_DT
| const float NBODY_FIXED_DT = 1.0F / 120.0F |
|
static |
Fixed physics timestep for stable integration (seconds).
◆ NBODY_MAX_ACCUMULATOR
| const float NBODY_MAX_ACCUMULATOR = 1.0F / 10.0F |
|
static |
Maximum accumulated physics time per call to nbody_step.
◆ NBODY_SOFTENING_FACTOR
| const float NBODY_SOFTENING_FACTOR = 2.0F |
|
static |
Per-pair softening multiplier.
◆ NBODY_SOFTENING_SQ
| const float NBODY_SOFTENING_SQ = 0.25F |
|
static |
Minimum softening factor squared — prevents singularity at r→0.
◆ NBODY_TIME_SCALE_RATE
| const float NBODY_TIME_SCALE_RATE = 3.0F |
|
static |
Rate at which time_scale transitions toward its target (units/s).