#define GL_ASSERT_UBO_ALIGNMENT(type)
Compile-time assertion that a UBO struct meets AVX alignment. Place after the typedef to catch miscon...
Definition gl_common.h:172
Shared Uniform Buffer structure for shaders.
Definition pp_ubo.h:21
float fxaa_quality_edge_threshold_min
Definition pp_ubo.h:93
float banding_perceptual_gamma
Definition pp_ubo.h:100
float fxaa_quality_subpix
Definition pp_ubo.h:91
float dof_anamorphic_ratio
Definition pp_ubo.h:82
float grain_highlights_min
Definition pp_ubo.h:38
float bloom_soft_threshold
Definition pp_ubo.h:75
float fxaa_quality_edge_threshold
Definition pp_ubo.h:92
float grain_intensity_shadows
Definition pp_ubo.h:34
float banding_dither_strength
Definition pp_ubo.h:99
float vignette_smoothness
Definition pp_ubo.h:28
float grain_intensity_highlights
Definition pp_ubo.h:36
float grain_intensity_midtones
Definition pp_ubo.h:35
float chrom_abbr_strength
Definition pp_ubo.h:47