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Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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GPU-side Uniform Buffer Object layout for the post-processing uber-shader. More...
Go to the source code of this file.
Data Structures | |
| struct | PostProcessUBO |
| Shared Uniform Buffer structure for shaders. More... | |
GPU-side Uniform Buffer Object layout for the post-processing uber-shader.
Must match layout(std140) in the GLSL uber-shader.