Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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pp_ubo.h File Reference

GPU-side Uniform Buffer Object layout for the post-processing uber-shader. More...

#include "gl_common.h"
#include <cglm/types.h>
#include <stdint.h>
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Data Structures

struct  PostProcessUBO
 Shared Uniform Buffer structure for shaders. More...
 

Detailed Description

GPU-side Uniform Buffer Object layout for the post-processing uber-shader.

Must match layout(std140) in the GLSL uber-shader.