Suckless OGL 1.0.0
A lean, high-performance C11 PBR Renderer
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scene_shaders.h File Reference

Shader pointers and uniform caches extracted from Scene. More...

#include "scene_uniforms.h"
#include "shader.h"
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Data Structures

struct  SceneShaders
 All shader pointers and uniform caches owned by the scene. More...
 

Detailed Description

Shader pointers and uniform caches extracted from Scene.