22#ifdef USE_SSBO_RENDERING
High-level OpenGL shader management with metadata and uniform caching.
All shader pointers and uniform caches owned by the scene.
Definition scene_shaders.h:16
Shader * debug
Definition scene_shaders.h:19
Shader * pbr_billboard
Definition scene_shaders.h:18
InstancedUniforms instanced_uniforms
Definition scene_shaders.h:28
BillboardUniforms billboard_uniforms
Definition scene_shaders.h:27
Shader * pbr_instanced
Definition scene_shaders.h:17
DebugUniforms debug_uniforms
Definition scene_shaders.h:29
Shader * skybox
Definition scene_shaders.h:21
Shader * debug_line
Definition scene_shaders.h:20
Wrapper for an OpenGL program with uniform caching and automatic cleanup.
Definition shader.h:71