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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- d -
deactivate_gamemode() :
perf_mode.c
deactivate_native() :
perf_mode.c
DEBUG_HASH_SIZE :
gl_debug.c
DEBUG_ORANGE_COLOR :
app_ui_layout.h
DEBUG_TEXT_BUFFER_SIZE :
app_ui_layout.h
DEBUG_TEXT_Y_OFFSET :
app_ui_layout.h
DEBUG_VIEW_BITS :
effect_benchmark.c
DEFAULT_ACCELERATION :
camera.h
DEFAULT_ACTIVE_EFFECTS :
pp_params.h
DEFAULT_AO :
app_settings.h
DEFAULT_AUTO_THRESHOLD :
app_settings.h
DEFAULT_BANDING_LEVELS :
pp_params.h
DEFAULT_BASE_RESOLUTION_HEIGHT :
app_ui_layout.h
DEFAULT_BLOOM_INTENSITY :
postprocess_internal.h
DEFAULT_BLOOM_RADIUS :
postprocess_internal.h
DEFAULT_BLOOM_SOFT_THRESHOLD :
postprocess_internal.h
DEFAULT_BLOOM_THRESHOLD :
postprocess_internal.h
DEFAULT_BOBBING_AMPLITUDE :
camera.h
DEFAULT_BOBBING_FREQUENCY :
camera.h
DEFAULT_BOBBING_RESET_SPEED :
camera.h
DEFAULT_CAMERA_DISTANCE :
app_settings.h
DEFAULT_CAMERA_PITCH :
app_settings.h
DEFAULT_CAMERA_SENSITIVITY :
camera.h
DEFAULT_CAMERA_SPEED :
camera.h
DEFAULT_CAMERA_YAW :
app_settings.h
DEFAULT_CAMERA_ZOOM :
camera.h
DEFAULT_CHROM_ABBR_STRENGTH :
pp_params.h
DEFAULT_CLAMP_MULTIPLIER :
app_settings.h
DEFAULT_COLS :
app_settings.h
DEFAULT_DOF_ANAMORPHIC_RATIO :
postprocess_internal.h
DEFAULT_DOF_BOKEH_SCALE :
postprocess_internal.h
DEFAULT_DOF_FOCAL_DISTANCE :
postprocess_internal.h
DEFAULT_DOF_FOCAL_RANGE :
postprocess_internal.h
DEFAULT_ENV_FILENAME :
app.c
DEFAULT_ENV_LOD :
app_settings.h
DEFAULT_ENV_TRANSITION_DURATION :
app_settings.h
DEFAULT_ENV_TRANSITION_MODE :
app_settings.h
DEFAULT_EXPOSURE :
pp_params.h
DEFAULT_EXPOSURE_STEP :
app_settings.h
DEFAULT_FILMIC_BLACK_CLIP :
pp_params.h
DEFAULT_FILMIC_SHOULDER :
pp_params.h
DEFAULT_FILMIC_SLOPE :
pp_params.h
DEFAULT_FILMIC_TOE :
pp_params.h
DEFAULT_FILMIC_WHITE_CLIP :
pp_params.h
DEFAULT_FIXED_TIMESTEP :
camera.h
DEFAULT_FOG_COLOR_B :
pp_params.h
DEFAULT_FOG_COLOR_G :
pp_params.h
DEFAULT_FOG_COLOR_R :
pp_params.h
DEFAULT_FOG_DENSITY :
pp_params.h
DEFAULT_FOG_HEIGHT_FALLOFF :
pp_params.h
DEFAULT_FOG_START :
pp_params.h
DEFAULT_FONT_COLOR :
app_settings.h
DEFAULT_FONT_OFFSET_X :
app_settings.h
DEFAULT_FONT_OFFSET_Y :
app_settings.h
DEFAULT_FONT_SHADOW_COLOR :
app_settings.h
DEFAULT_FONT_SHADOW_OFFSET_X :
app_settings.h
DEFAULT_FONT_SHADOW_OFFSET_Y :
app_settings.h
DEFAULT_FONT_SIZE :
app_settings.h
DEFAULT_FPS_SAMPLER_SIZE :
app_settings.h
DEFAULT_FPS_SMOOTHING :
app_settings.h
DEFAULT_FPS_TARGET :
app_settings.h
DEFAULT_FPS_WINDOW :
app_settings.h
DEFAULT_FRICTION :
camera.h
DEFAULT_FXAA_EDGE_THRESHOLD :
pp_params.h
DEFAULT_FXAA_EDGE_THRESHOLD_MIN :
pp_params.h
DEFAULT_FXAA_SUBPIX :
pp_params.h
DEFAULT_GRAIN_HIGHLIGHTS_MIN :
pp_params.h
DEFAULT_GRAIN_INTENSITY :
pp_params.h
DEFAULT_GRAIN_SHADOWS_MAX :
pp_params.h
DEFAULT_GRAIN_TEXEL_SIZE :
pp_params.h
DEFAULT_INITIAL_CAPACITY :
adaptive_sampler.c
DEFAULT_KBD_BLOOM_SCALE :
app_ui_layout.h
DEFAULT_KBD_BOUND_ALPHA :
app_ui_layout.h
DEFAULT_KBD_DETAIL_Y_OFFSET :
app_ui_layout.h
DEFAULT_KBD_KEY_PADDING :
app_ui_layout.h
DEFAULT_KBD_KEY_RADIUS :
app_ui_layout.h
DEFAULT_KBD_KEY_SIZE :
app_ui_layout.h
DEFAULT_KBD_LABEL_SCALE :
app_ui_layout.h
DEFAULT_KBD_TITLE_Y_OFFSET :
app_ui_layout.h
DEFAULT_KBD_UNBOUND_ALPHA :
app_ui_layout.h
DEFAULT_MAX_ALPHA :
camera.h
DEFAULT_MAX_FILE_SIZE :
io.c
DEFAULT_MAX_PITCH :
camera.h
DEFAULT_METALLIC :
app_settings.h
DEFAULT_MIN_CAPACITY :
billboard_sorting.c
DEFAULT_MIN_EXPOSURE :
app_settings.h
DEFAULT_MIN_PITCH :
camera.h
DEFAULT_MIN_VELOCITY :
camera.h
DEFAULT_MIN_VELOCITY_FOR_BOBBING :
camera.h
DEFAULT_MOUSE_SMOOTHING_FACTOR :
camera.h
DEFAULT_ROTATION_SMOOTHING :
camera.h
DEFAULT_ROUGHNESS :
app_settings.h
DEFAULT_SAMPLES :
app_settings.h
DEFAULT_SCROLL_SENSITIVITY :
camera.h
DEFAULT_SPACING :
app_settings.h
DEFAULT_SPECULAR_AA_ENABLED :
app_settings.h
DEFAULT_STENCIL_MASK :
app_settings.h
DEFAULT_TARGET_FPS :
camera.h
DEFAULT_VIGNETTE_INTENSITY :
pp_params.h
DEFAULT_VIGNETTE_ROUNDNESS :
pp_params.h
DEFAULT_VIGNETTE_SMOOTHNESS :
pp_params.h
DEFAULT_WB_TEMP :
pp_params.h
DEFAULT_WB_TINT :
pp_params.h
DEFAULT_ZOOM_SPEED :
camera.h
detect_gamemode() :
perf_mode.c
detect_native_capabilities() :
perf_mode.c
dirToUV() :
pbr_functions.glsl
DISTORT_STRENGTH :
shockwave.frag
draw_bloom_debug_status() :
app_ui.c
draw_cinematic_overlay() :
app_ui.c
draw_exposure_debug_text() :
app_ui.c
draw_exposure_overlay() :
app_ui.c
draw_gamepad_control() :
app_ui.c
draw_help_overlay_keys() :
app_ui.c
draw_key_layer_base() :
app_ui.c
draw_key_layer_effects() :
app_ui.c
draw_key_layer_label() :
app_ui.c
draw_loading_indicator() :
app_ui.c
draw_luminance_histogram_graph() :
app_ui.c
draw_main_info_overlay() :
app_ui.c
draw_nbody_overlay() :
app_ui.c
draw_text_centered() :
app_ui.c
dvec3 :
dvec3.h
dvec3_add() :
dvec3.h
dvec3_addto() :
dvec3.h
dvec3_copy() :
dvec3.h
dvec3_dot() :
dvec3.h
dvec3_muladds() :
dvec3.h
dvec3_norm() :
dvec3.h
dvec3_norm2() :
dvec3.h
dvec3_normalize() :
dvec3.h
dvec3_scale() :
dvec3.h
dvec3_set() :
dvec3.h
dvec3_sub() :
dvec3.h
dvec3_subfrom() :
dvec3.h
dvec3_zero() :
dvec3.h
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