Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- g -
- g_log_callback
: log.c
- g_log_initialized
: log.c
- g_log_level
: log.c
- g_ui_saved_state
: ui.c
- gamepad_apply_deadzone()
: gamepad_input.c
, gamepad_input.h
- GAMEPAD_AXIS_COUNT
: gamepad_input.h
- GAMEPAD_BUTTON_COUNT
: gamepad_input.h
- GAMEPAD_DEFAULT_DEADZONE
: gamepad_input.h
- GAMEPAD_DEFAULT_LOOK_SENSITIVITY
: gamepad_input.h
- GAMEPAD_DEFAULT_MOVE_SENSITIVITY
: gamepad_input.h
- GAMEPAD_DEFAULT_TRIGGER_THRESHOLD
: gamepad_input.h
- gamepad_input_init()
: gamepad_input.h
, gamepad_input.c
- gamepad_input_poll()
: gamepad_input.h
, gamepad_input.c
- GAMEPAD_LAYOUT
: app_ui_layout.h
- GAMEPAD_LAYOUT_COUNT
: app_ui_layout.h
- gamepad_poll_buttons()
: gamepad_input.c
- gamepad_write_input()
: gamepad_input.h
, gamepad_input.c
- get_active_binding()
: app_ui.c
- get_dir_from_path()
: shader.c
- get_key_base_color()
: app_ui.c
- get_midpoint()
: icosphere.c
- get_probe_irradiance()
: sh_probe.glsl
- get_severity_str()
: gl_debug.c
- get_source_str()
: gl_debug.c
- get_sphere_pos()
: light_probes.c
- get_sphere_radius()
: light_probes.c
- get_type_str()
: gl_debug.c
- getProjectedBounds()
: projection_utils.glsl
- GI_BOUNCE_SCALE
: light_probes.c
- GI_DEBUG_PROBE_VERTICES
: light_probes.c
- GI_EPSILON
: light_probes.c
- GI_HALF
: light_probes.c
- GI_LOG_BUF_SIZE
: light_probes.c
- GI_MAX_DIST_RADII
: light_probes.c
- GI_MIN_DIST_RADII
: light_probes.c
- GI_MODE_3D_TEX
: scene_config.h
- GI_MODE_COUNT
: scene_config.h
- GI_MODE_OFF
: scene_config.h
- GI_MODE_SSBO
: scene_config.h
- GI_SMALL_LOG_BUF_SIZE
: light_probes.c
- GI_WIRE_CUBE_VERTICES
: light_probes.c
- GI_ZERO
: light_probes.c
- GIMode
: scene_config.h
- GL_ASSERT_UBO_ALIGNMENT
: gl_common.h
- gl_debug_callback()
: gl_debug.c
- GL_DEBUG_POP
: gl_common.h
- gl_debug_pop_group()
: gl_debug.h
, gl_debug.c
- GL_DEBUG_PUSH
: gl_common.h
- gl_debug_push_group()
: gl_debug.h
, gl_debug.c
- GL_SAFE_DELETE_BUFFER
: gl_common.h
- GL_SAFE_DELETE_BUFFERS
: gl_common.h
- GL_SAFE_DELETE_FRAMEBUFFER
: gl_common.h
- GL_SAFE_DELETE_PROGRAM
: gl_common.h
- GL_SAFE_DELETE_TEXTURE
: gl_common.h
- GL_SAFE_DELETE_VAO
: gl_common.h
- GL_SAFE_DELETE_VAOS
: gl_common.h
- GL_SCOPE_DEBUG_GROUP
: gl_common.h
- GL_SCOPE_USE_PROGRAM
: gl_common.h
- GL_UBO_ALIGNED
: gl_common.h
- GL_UBO_ALIGNMENT
: gl_common.h
- GLFW_INCLUDE_NONE
: gamepad_input.c
- GLFWwindow
: window.h
- GLOBAL_DIM_MAX_FALLOFF
: app_ui_layout.h
- GLOBAL_DIM_SMOOTH_FACTOR
: app_ui_layout.h
- GLOW_HOVER_ALPHA
: app_ui_layout.h
- GLOW_MIX
: shockwave.frag
- glsl
: pbr_functions.glsl
, pbr_ibl_billboard.frag
, pbr_ibl_instanced.frag
, postprocess.frag
- gp_axis_active()
: app_ui.c
- GP_GLOW_BASE_SIZE
: app_ui.c
- GP_GLOW_SIDES
: app_ui.c
- GP_LAYOUT_COLS
: app_ui.c
- GP_LAYOUT_ROWS
: app_ui.c
- gp_overlay_find_hovered()
: app_ui.c
- gp_overlay_poll_active()
: app_ui.c
- GP_ROW_BUMPERS
: app_ui_layout.h
- GP_ROW_FACE
: app_ui_layout.h
- GP_ROW_STICKS
: app_ui_layout.h
- GP_ROW_SYSTEM
: app_ui_layout.h
- GP_ROW_TRIGGERS
: app_ui_layout.h
- GP_SMALL_LABEL_SCALE
: app_ui.c
- GP_TRIGGER_NORM
: app_ui.c
- GPU_ENTRY_SIZE
: billboard_sorting.c
- GPU_IDENTIFIER_RAW_BUF_SIZE
: render_utils.c
- GPU_MEASURE_LOG
: perf_timer.h
- GPU_MEASURE_MS
: perf_timer.h
- GPU_PROFILER_AUTO_EXPOSURE_COLOR
: gpu_profiler.h
- gpu_profiler_begin_frame()
: gpu_profiler.h
, gpu_profiler.c
- GPU_PROFILER_BLOOM_COLOR
: gpu_profiler.h
- gpu_profiler_cleanup()
: gpu_profiler.h
, gpu_profiler.c
- GPU_PROFILER_COMPOSITE_COLOR
: gpu_profiler.h
- GPU_PROFILER_DOF_COLOR
: gpu_profiler.h
- gpu_profiler_end_stage()
: gpu_profiler.h
, gpu_profiler.c
- GPU_PROFILER_ENV_COLOR
: gpu_profiler.h
- GPU_PROFILER_GI_DEBUG_COLOR
: gpu_profiler.h
- GPU_PROFILER_GI_SYNC_COLOR
: gpu_profiler.h
- gpu_profiler_init()
: gpu_profiler.h
, gpu_profiler.c
- GPU_PROFILER_MOTION_BLUR_COLOR
: gpu_profiler.h
- GPU_PROFILER_NBODY_COLOR
: gpu_profiler.h
- GPU_PROFILER_POSTPROCESS_COLOR
: gpu_profiler.h
- gpu_profiler_reset_samplers()
: gpu_profiler.c
, gpu_profiler.h
- GPU_PROFILER_ROW_HEIGHT
: gpu_profiler.h
- GPU_PROFILER_SCENE_COLOR
: gpu_profiler.h
- gpu_profiler_set_enabled()
: gpu_profiler.h
, gpu_profiler.c
- GPU_PROFILER_SHOCKWAVE_COLOR
: gpu_profiler.h
- gpu_profiler_start_stage()
: gpu_profiler.h
, gpu_profiler.c
- GPU_PROFILER_TOTAL_FRAME_COLOR
: gpu_profiler.h
- gpu_profiler_ui_cleanup()
: gpu_profiler_ui.h
, gpu_profiler_ui.c
- GPU_PROFILER_UI_COLOR
: gpu_profiler.h
- gpu_profiler_ui_compact_stages()
: gpu_profiler_ui.c
- gpu_profiler_ui_draw()
: gpu_profiler_ui.h
, gpu_profiler_ui.c
- gpu_profiler_ui_init()
: gpu_profiler_ui.h
, gpu_profiler_ui.c
- gpu_profiler_ui_sync_stage()
: gpu_profiler_ui.c
- gpu_profiler_ui_toggle_position()
: gpu_profiler_ui.h
, gpu_profiler_ui.c
- gpu_profiler_ui_toggle_visibility()
: gpu_profiler_ui.h
, gpu_profiler_ui.c
- gpu_profiler_ui_update()
: gpu_profiler_ui.h
, gpu_profiler_ui.c
- gpu_profiler_ui_update_visibility()
: gpu_profiler_ui.c
- GPU_PROFILER_WINDOW_DURATION_S
: gpu_profiler.h
- GPU_PROFILER_WINDOW_TRANSITION_S
: gpu_profiler.h
- GPU_QUERY_BUFFER_COUNT
: gpu_profiler.h
- gpu_stage_cleanup_raii()
: gpu_profiler.h
- gpu_stage_move()
: gpu_profiler_ui.c
- GPU_STAGE_PROFILER
: gpu_profiler.h
- gpu_timer_cleanup()
: perf_timer.h
, perf_timer.c
- gpu_timer_elapsed_ms()
: perf_timer.h
, perf_timer.c
- gpu_timer_start()
: perf_timer.h
, perf_timer.c
- gpu_timer_stop()
: perf_timer.h
- gpu_usage_cleanup()
: gpu_usage.h
, gpu_usage.c
- gpu_usage_get_load()
: gpu_usage.h
, gpu_usage.c
- gpu_usage_init()
: gpu_usage.h
, gpu_usage.c
- gpu_usage_is_available()
: gpu_usage.h
, gpu_usage.c
- GPU_USAGE_MAX_FDS
: gpu_usage.h
- GPU_USAGE_MAX_KEY_LEN
: gpu_usage.h
- gpu_usage_update()
: gpu_usage.h
, gpu_usage.c
- GRAPH_DIM_H
: app_ui_layout.h
- GRAPH_DIM_W
: app_ui_layout.h
- GRAPH_FONT_SIZE
: gpu_profiler_ui_layout.h
- GRAPH_POS_X
: app_ui_layout.h
- GRAPH_POS_Y_OFF
: app_ui_layout.h
- GRAPH_TEXT_COLOR
: app_ui_layout.h
- GRAPH_TEXT_PADDING
: app_ui_layout.h
- GRAPH_WIDTH_RATIO
: gpu_profiler_ui_layout.h
- GRAVITY_FACTOR
: app_input.c
- GRAVITY_INV_FACTOR
: app_input.c
- GRAVITY_MAX
: app_input.c
- GRAVITY_MIN_POSITIVE
: app_input.c