Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all macros with links to the files they belong to:
- g -
GAMEPAD_AXIS_COUNT :
gamepad_input.h
GAMEPAD_BUTTON_COUNT :
gamepad_input.h
GAMEPAD_DEFAULT_DEADZONE :
gamepad_input.h
GAMEPAD_DEFAULT_LOOK_SENSITIVITY :
gamepad_input.h
GAMEPAD_DEFAULT_MOVE_SENSITIVITY :
gamepad_input.h
GAMEPAD_DEFAULT_TRIGGER_THRESHOLD :
gamepad_input.h
GI_BOUNCE_SCALE :
light_probes.c
GI_EPSILON :
light_probes.c
GI_HALF :
light_probes.c
GI_MAX_DIST_RADII :
light_probes.c
GI_MIN_DIST_RADII :
light_probes.c
GI_ZERO :
light_probes.c
GL_ASSERT_UBO_ALIGNMENT :
gl_common.h
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :
async_backend_ktx.c
GL_DEBUG_POP :
gl_common.h
GL_DEBUG_PUSH :
gl_common.h
GL_SAFE_DELETE_BUFFER :
gl_common.h
GL_SAFE_DELETE_BUFFERS :
gl_common.h
GL_SAFE_DELETE_FRAMEBUFFER :
gl_common.h
GL_SAFE_DELETE_PROGRAM :
gl_common.h
GL_SAFE_DELETE_TEXTURE :
gl_common.h
GL_SAFE_DELETE_VAO :
gl_common.h
GL_SAFE_DELETE_VAOS :
gl_common.h
GL_SCOPE_DEBUG_GROUP :
gl_common.h
GL_SCOPE_USE_PROGRAM :
gl_common.h
GL_UBO_ALIGNED :
gl_common.h
GLFW_INCLUDE_NONE :
gamepad_input.c
GPU_MEASURE_LOG :
perf_timer.h
GPU_MEASURE_MS :
perf_timer.h
GPU_STAGE_PROFILER :
gpu_profiler.h
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