Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all macros with links to the files they belong to:
- a -
A0 :
sh_math.c
A1 :
sh_math.c
A2 :
sh_math.c
add_binding :
app_binding.c
APP_ASYNC_LOADER_DESCRIPTOR :
async_loader.h
APP_ENV_MGR_DESCRIPTOR :
env_manager.h
APP_INPUT_DESCRIPTOR :
app_input_state.h
APP_LUM_HISTOGRAM_DESCRIPTOR :
lum_histogram.h
APP_POSTPROCESS_DESCRIPTOR :
postprocess.h
APP_PROFILING_DESCRIPTOR :
app_profiling.h
APP_SCENE_DESCRIPTOR :
scene.h
APP_WINDOW_DESCRIPTOR :
app_window.h
ASCII_CHAR_COUNT :
ui.h
ASSET_DIR_HDR :
asset_manager.h
ASSET_DIR_MODELS :
asset_manager.h
ASSET_DIR_SHADERS :
asset_manager.h
ASYNC_MAX_PATH :
async_loader.h
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