Here is a list of all struct and union fields with links to the structures/unions they belong to:
- m -
- mass
: NBodyParticle
, OrbiterDef
- material_lib
: SceneLighting
- materials
: MaterialLib
- max_d_sq
: CachedSphere
- max_lifetime
: ActionNotification
- max_pitch
: GamepadContext
- mb_intensity
: PostProcessUBO
- mb_max_velocity
: PostProcessUBO
- mb_samples
: PostProcessUBO
- mean_ms
: EffectBenchResult
- message_id
: DebugMessageEntry
- metallic
: InstanceData
, NBodyParticle
, OrbiterDef
, PBRMaterial
, SphereInstance
, SphereInstanceSSBO
- midpoint
: EdgeEntry
- min_capacity
: BillboardSorter
- min_d_sq
: CachedSphere
- min_pitch
: GamepadContext
- mode
: BandingParams
, UIVertex
- model
: InstanceData
, SphereInstance
, SphereInstanceSSBO
- mods
: AppBinding
- motion_blur
: PostProcess
- motion_blur_fx
: PostProcess
- mouse_smoothing_factor
: Camera
- move_backward
: Camera
- move_down
: Camera
- move_forward
: Camera
- move_input
: Camera
, GamepadContext
- move_left
: Camera
- move_right
: Camera
- move_sensitivity
: GamepadState
- move_up
: Camera
- mutex
: LightProbeGrid