Here is a list of all struct and union fields with links to the structures/unions they belong to:
- s -
- sample_count
: EffectBenchmark
- sample_timer
: TrailRenderer
- samples
: AdaptiveSampler
- samples_taken
: AdaptiveSampler
- saturation
: ColorGradingParams
- saved_effects
: EffectBenchmark
- saved_height
: AppInputContext
, AppWindow
- saved_width
: AppInputContext
, AppWindow
- saved_x
: AppInputContext
, AppWindow
- saved_y
: AppInputContext
, AppWindow
- scene
: App
, AppInputContext
, HdrScanContext
, RenderContext
- scene_color_tex
: PPGPUResources
, ShockwaveRenderer
- scene_copy
: LightProbeGrid
- scene_count
: LightProbeGrid
- scene_depth_tex
: PPGPUResources
- scene_fbo
: PPGPUResources
- scene_stencil_view
: PPGPUResources
- screen_height
: UILayout
- screen_quad_vao
: PPGPUResources
- screen_quad_vbo
: PPGPUResources
- screen_size
: BillboardUBO
- screen_texel_size
: PostProcessUBO
- screen_width
: UILayout
- sensitivity
: Camera
- settings_ubo
: PPGPUResources
- sh_data
: LightProbe
- sh_textures
: BillboardUniforms
, InstancedUniforms
, LightProbeGrid
- shader
: ShaderCacheEntry
, ShockwaveRenderer
, TrailRenderer
, UIContext
- shader_cache
: PPShaderState
- shader_cache_count
: PPShaderState
- shaders
: PostProcess
, Scene
- shadows_max
: GrainParams
- shockwave_renderer
: SceneVisuals
- shoulder
: TonemapParams
- show_envmap
: SceneConfig
- show_exposure_debug
: AppUIOverlay
- show_help
: AppUIOverlay
- show_info_overlay
: AppUIOverlay
- show_probe_grid
: SceneConfig
- silent_warnings
: Shader
- sim_time
: NBodySim
, TrailRenderer
- simulation
: Scene
- size
: MetricStack
, UintArray
, Vec3Array
- skybox
: SceneShaders
, SceneVisuals
- slope
: TonemapParams
- smoothed_x
: Camera
- smoothed_y
: Camera
- smoothness
: VignetteParams
- sorted_instance_ssbo
: BillboardSorter
- sorting_mode
: SceneConfig
- spec_prefiltered_tex
: SceneGPUResources
- spec_uniforms
: IBLCoordinator
- specular_aa_enabled
: BillboardUBO
, SceneConfig
- spinner_shader
: UIContext
- spmap_program
: IBLCoordinator
, SceneGPUResources
- ssbo
: LightProbeGrid
, SSBOGroup
- ssbo_capacity
: BillboardSorter
- stack
: MetricStack
- stage_count
: GPUProfiler
, GPUQueryBuffer
- stage_gpu_max
: IBLCoordinator
- stage_gpu_min
: IBLCoordinator
- stage_gpu_sum
: IBLCoordinator
- stage_info
: GPUQueryBuffer
- stage_slice_count
: IBLCoordinator
- stage_timer
: IBLCoordinator
- stages
: GPUProfiler
- start
: FogParams
, PerfTimer
- start_offset_ms
: GPUStage
- start_time
: ShockwaveEvent
- start_x
: UILayout
- state
: AsyncRequest
, IBLCoordinator
, Pcg32
, PerfModeContext
- stddev_ms
: EffectBenchResult
- stream_count
: GPUUsageMonitor
- streams
: GPUUsageMonitor
- strength
: ChromAbberationParams
- subdivisions
: SceneConfig
- submission_time
: AsyncRequest
- subpix
: FXAAParams
- sum_ms
: EffectBenchmark
- sum_sq_ms
: EffectBenchmark
- sys_timer
: AsyncLoader