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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- l -
label :
GamepadControlPos
,
HybridTimerRAII
,
KeyPos
label_scale :
KeyboardLayoutConfig
last_buckets :
PPExposureReadback
last_frame_time :
App
last_histogram_updated :
PPExposureReadback
last_log_time :
FpsCounter
last_max_lum :
PPExposureReadback
last_min_lum :
PPExposureReadback
last_mouse_x :
Camera
last_mouse_y :
Camera
len :
Chunk
levels :
BandingParams
lifetime :
ActionNotification
lift :
ColorGradingParams
lighting :
Scene
load_percent :
GPUUsageMonitor
loc_cam :
BillboardSorter
loc_count :
BillboardSorter
loc_count_pot :
BillboardSorter
loc_j :
BillboardSorter
loc_k :
BillboardSorter
loc_stage :
BillboardSorter
location :
UniformEntry
log_gpu_metrics :
AppInputContext
,
AppProfiling
,
RenderContext
log_interval :
FpsCounter
look_sensitivity :
GamepadState
lum_histogram_buffer :
App
lum_pass1_program :
IBLCoordinator
,
SceneGPUResources
lum_pass2_program :
IBLCoordinator
,
SceneGPUResources
lum_ssbo :
App
,
IBLCoordinator
,
SceneGPUResources
lum_sync :
IBLCoordinator
lum_uniforms :
IBLCoordinator
lut3d :
PostProcess
,
PostProcessPreset
lut3d_fx :
PostProcess
lut3d_intensity :
PostProcessUBO
lut_viz_fx :
PostProcess
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