Here is a list of all struct and union fields with links to the structures/unions they belong to:
- p -
- padding
: SphereInstance
, UILayout
- parent_index
: GPUStage
, GPUStageInfo
- path
: AsyncRequest
- paused
: NBodySim
- pbo_id
: AsyncRequest
- pbo_mapped_ptr
: AsyncRequest
- pbr_billboard
: SceneShaders
- pbr_debug_mode
: SceneConfig
- pbr_instanced
: SceneShaders
- pending_env_tex
: EnvManager
- pending_hdr_tex
: IBLCoordinator
- pending_height
: AppInputContext
, AppWindow
- pending_irr_tex
: IBLCoordinator
- pending_spec_tex
: IBLCoordinator
- pending_width
: AppInputContext
, AppWindow
- perceptual_gamma
: BandingParams
- perf_context
: AppInputContext
, AppProfiling
- perf_mode_active
: AppInputContext
, AppProfiling
- phase
: EffectBenchmark
- physics_accumulator
: Camera
- pitch
: Camera
- pitch_target
: Camera
, GamepadContext
- points
: TrailRing
- polygon_mode
: GLStateBackup
- pos
: CachedSphere
, OrbiterDef
- position
: Camera
, GPUProfilerUI
, NBodyImpact
, NBodyParticle
, ShockwaveEvent
, TrailVertex
- postprocess
: App
, AppInputContext
, EffectBenchmark
, PostProcessInputContext
, RenderContext
- postprocess_shader
: PPShaderState
- prefilter_map
: InstancedUniforms
- prev_alpha
: GPUStage
- prev_box_height
: GPUProfilerUI
- prev_buttons
: GamepadState
- prev_center
: SphereInstance
- prev_center_x
: SphereInstance
- prev_center_y
: SphereInstance
- prev_center_z
: SphereInstance
- prev_duration_ms
: GPUStage
- prev_gpu_time_ns
: GPUUsageMonitor
- prev_position
: NBodyParticle
- prev_start_offset_ms
: GPUStage
- prev_wall_time_ns
: GPUUsageMonitor
- previous_view_proj
: BillboardUBO
, InstancedUniforms
- probe_grid
: SceneLighting
- probe_grid_dim
: BillboardUBO
, InstancedUniforms
- probe_grid_max
: BillboardUBO
, InstancedUniforms
- probe_grid_min
: BillboardUBO
, InstancedUniforms
- probes
: LightProbeGrid
- profiler
: EffectBenchmark
, GPUStageRAII
, RenderContext
- profiler_ui
: RenderContext
- profiling
: App
- program
: Shader
- projection
: BillboardUBO
, DebugUniforms
, InstancedUniforms
- ptr
: Chunk