Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all variables with links to the files they belong to:
- s -
s_entries :
sphere_sort.glsl
S_TO_MS :
perf_timer.c
S_TO_US :
perf_timer.c
SAMPLER_INITIAL_GUESS_FPS :
gpu_profiler.c
SAMPLER_TARGET_SAMPLES :
gpu_profiler.c
SAMPLER_WINDOW_DURATION :
gpu_profiler.c
SHOCKWAVE_DURATION :
shockwave.h
SHOCKWAVE_HDR_INTENSITY :
shockwave.h
SHOCKWAVE_MAX_RADIUS :
shockwave.h
SHOCKWAVE_MIN_VELOCITY :
shockwave.h
SIGN_MASK :
simd_utils.c
SIM_SPEED_FACTOR :
app_input.c
SIM_SPEED_INV_FACTOR :
app_input.c
SIM_SPEED_MAX :
app_input.c
SIM_SPEED_MIN :
app_input.c
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