Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all variables with links to the files they belong to:
- g -
g_backend_ktx :
async_backend_ktx.c
g_backend_stb :
async_backend_stb.c
g_log_callback :
log.c
g_log_initialized :
log.c
g_log_level :
log.c
g_ui_saved_state :
ui.c
GAMEPAD_LAYOUT :
app_ui_layout.h
GLOBAL_DIM_MAX_FALLOFF :
app_ui_layout.h
GLOBAL_DIM_SMOOTH_FACTOR :
app_ui_layout.h
GLOW_HOVER_ALPHA :
app_ui_layout.h
GLOW_MIX :
shockwave.frag
glsl :
postprocess.frag
,
pbr_ibl_instanced.frag
,
pbr_ibl_billboard.frag
,
pbr_functions.glsl
GP_GLOW_BASE_SIZE :
app_ui.c
GP_GLOW_SIDES :
app_ui.c
GP_LAYOUT_COLS :
app_ui.c
GP_LAYOUT_ROWS :
app_ui.c
GP_SMALL_LABEL_SCALE :
app_ui.c
GP_TRIGGER_NORM :
app_ui.c
GPU_ENTRY_SIZE :
billboard_sorter.c
GPU_PROFILER_AUTO_EXPOSURE_COLOR :
gpu_profiler.h
GPU_PROFILER_BLOOM_COLOR :
gpu_profiler.h
GPU_PROFILER_COMPOSITE_COLOR :
gpu_profiler.h
GPU_PROFILER_DOF_COLOR :
gpu_profiler.h
GPU_PROFILER_ENV_COLOR :
gpu_profiler.h
GPU_PROFILER_GI_DEBUG_COLOR :
gpu_profiler.h
GPU_PROFILER_GI_SYNC_COLOR :
gpu_profiler.h
GPU_PROFILER_MOTION_BLUR_COLOR :
gpu_profiler.h
GPU_PROFILER_NBODY_COLOR :
gpu_profiler.h
GPU_PROFILER_POSTPROCESS_COLOR :
gpu_profiler.h
GPU_PROFILER_ROW_HEIGHT :
gpu_profiler.h
GPU_PROFILER_SCENE_COLOR :
gpu_profiler.h
GPU_PROFILER_SHOCKWAVE_COLOR :
gpu_profiler.h
GPU_PROFILER_TOTAL_FRAME_COLOR :
gpu_profiler.h
GPU_PROFILER_UI_COLOR :
gpu_profiler.h
GPU_PROFILER_WINDOW_DURATION_S :
gpu_profiler.h
GPU_PROFILER_WINDOW_TRANSITION_S :
gpu_profiler.h
GRAPH_DIM_H :
app_ui_layout.h
GRAPH_DIM_W :
app_ui_layout.h
GRAPH_FONT_SIZE :
gpu_profiler_ui_layout.h
GRAPH_POS_X :
app_ui_layout.h
GRAPH_POS_Y_OFF :
app_ui_layout.h
GRAPH_TEXT_COLOR :
app_ui_layout.h
GRAPH_TEXT_PADDING :
app_ui_layout.h
GRAPH_WIDTH_RATIO :
gpu_profiler_ui_layout.h
GRAVITY_FACTOR :
app_input.c
GRAVITY_INV_FACTOR :
app_input.c
GRAVITY_MAX :
app_input.c
GRAVITY_MIN_POSITIVE :
app_input.c
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