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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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- e -
ecc :
OrbiterDef
edge_threshold :
FXAAParams
edge_threshold_min :
FXAAParams
effect_bench :
App
,
AppInputContext
,
PostProcessInputContext
,
RenderContext
effect_bit :
EffectBenchResult
effect_count :
EffectBenchmark
effects :
EffectBenchmark
empty_vao :
SceneGPUResources
enabled :
GPUProfiler
end :
PerfTimer
engine_key :
GPUUsageMonitor
entries :
BillboardSorter
,
EdgeHash
,
Shader
entries_aux :
BillboardSorter
entry_capacity :
Shader
entry_count :
Shader
env_lod :
SceneConfig
env_map_loading :
EnvManager
env_map_loading_step :
EnvManager
env_mgr :
App
,
AppInputContext
,
RenderContext
env_next :
GamepadActions
env_prev :
GamepadActions
env_transition_mode :
EnvManager
events :
ShockwaveRenderer
exposure :
ExposureParams
,
PostProcess
,
PostProcessPreset
exposure_manual :
PostProcessUBO
exposure_pbo :
PPExposureReadback
exposure_sync :
PPExposureReadback
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