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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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- p -
padding :
SphereInstance
,
UILayout
parent_index :
GPUStage
,
GPUStageInfo
path :
AsyncRequest
paused :
NBodySim
pbo_id :
AsyncRequest
pbo_mapped_ptr :
AsyncRequest
pbr_billboard :
SceneShaders
pbr_debug_mode :
SceneConfig
pbr_instanced :
SceneShaders
pending_env_tex :
EnvManager
pending_hdr_tex :
IBLCoordinator
pending_height :
AppInputContext
,
AppWindow
pending_irr_tex :
IBLCoordinator
pending_spec_tex :
IBLCoordinator
pending_width :
AppInputContext
,
AppWindow
perceptual_gamma :
BandingParams
perf_context :
AppInputContext
,
AppProfiling
perf_mode_active :
AppInputContext
,
AppProfiling
phase :
EffectBenchmark
physics_accumulator :
Camera
pitch :
Camera
pitch_target :
Camera
,
GamepadContext
points :
TrailRing
polygon_mode :
GLStateBackup
pos :
CachedSphere
,
OrbiterDef
position :
Camera
,
GPUProfilerUI
,
NBodyImpact
,
NBodyParticle
,
ShockwaveEvent
,
TrailVertex
postprocess :
App
,
AppInputContext
,
EffectBenchmark
,
PostProcessInputContext
,
RenderContext
postprocess_shader :
PPShaderState
prefilter_map :
InstancedUniforms
prev_alpha :
GPUStage
prev_box_height :
GPUProfilerUI
prev_buttons :
GamepadState
prev_center :
SphereInstance
prev_center_x :
SphereInstance
prev_center_y :
SphereInstance
prev_center_z :
SphereInstance
prev_duration_ms :
GPUStage
prev_gpu_time_ns :
GPUUsageMonitor
prev_position :
NBodyParticle
prev_start_offset_ms :
GPUStage
prev_wall_time_ns :
GPUUsageMonitor
previous_view_proj :
BillboardUBO
,
InstancedUniforms
probe_grid :
SceneLighting
probe_grid_dim :
BillboardUBO
,
InstancedUniforms
probe_grid_max :
BillboardUBO
,
InstancedUniforms
probe_grid_min :
BillboardUBO
,
InstancedUniforms
probes :
LightProbeGrid
profiler :
EffectBenchmark
,
GPUStageRAII
,
RenderContext
profiler_ui :
RenderContext
profiling :
App
program :
Shader
projection :
BillboardUBO
,
DebugUniforms
,
InstancedUniforms
ptr :
Chunk
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1.9.1