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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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- w -
w :
GlyphInfo
warning_count :
Shader
wb_temperature :
PostProcessUBO
wb_tint :
PostProcessUBO
white_balance :
PostProcess
,
PostProcessPreset
white_clip :
TonemapParams
width :
App
,
AppInputContext
,
AsyncRequest
,
GamepadControlPos
,
IBLCoordinator
,
KeyPos
,
PostProcess
,
RenderContext
,
TrailNeonParams
win :
App
window :
AppInputContext
,
PostProcessInputContext
window_duration :
AdaptiveSampler
window_end_frame :
AdaptiveSampler
window_start_frame :
AdaptiveSampler
window_start_time :
AdaptiveSampler
wire_cube_vbo :
SceneGPUResources
wire_quad_vbo :
SceneGPUResources
wireframe :
SceneConfig
worker_thread :
AsyncLoader
,
LightProbeGrid
world_up :
Camera
write_index :
GPUProfiler
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