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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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sample_count :
EffectBenchmark
sample_timer :
TrailRenderer
samples :
AdaptiveSampler
samples_taken :
AdaptiveSampler
saturation :
ColorGradingParams
saved_effects :
EffectBenchmark
saved_height :
AppInputContext
,
AppWindow
saved_width :
AppInputContext
,
AppWindow
saved_x :
AppInputContext
,
AppWindow
saved_y :
AppInputContext
,
AppWindow
scene :
App
,
AppInputContext
,
HdrScanContext
,
RenderContext
scene_color_tex :
PPGPUResources
,
ShockwaveRenderer
scene_copy :
LightProbeGrid
scene_count :
LightProbeGrid
scene_depth_tex :
PPGPUResources
scene_fbo :
PPGPUResources
scene_stencil_view :
PPGPUResources
screen_height :
UILayout
screen_quad_vao :
PPGPUResources
screen_quad_vbo :
PPGPUResources
screen_size :
BillboardUBO
screen_texel_size :
PostProcessUBO
screen_width :
UILayout
sensitivity :
Camera
settings_ubo :
PPGPUResources
sh_data :
LightProbe
sh_textures :
BillboardUniforms
,
InstancedUniforms
,
LightProbeGrid
shader :
ShaderCacheEntry
,
ShockwaveRenderer
,
TrailRenderer
,
UIContext
shader_cache :
PPShaderState
shader_cache_count :
PPShaderState
shaders :
PostProcess
,
Scene
shadows_max :
GrainParams
shockwave_renderer :
SceneVisuals
shoulder :
TonemapParams
show_envmap :
SceneConfig
show_exposure_debug :
AppUIOverlay
show_help :
AppUIOverlay
show_info_overlay :
AppUIOverlay
show_probe_grid :
SceneConfig
silent_warnings :
Shader
sim_time :
NBodySim
,
TrailRenderer
simulation :
Scene
size :
MetricStack
,
UintArray
,
Vec3Array
skybox :
SceneShaders
,
SceneVisuals
slope :
TonemapParams
smoothed_x :
Camera
smoothed_y :
Camera
smoothness :
VignetteParams
sorted_instance_ssbo :
BillboardSorter
sorting_mode :
SceneConfig
spec_prefiltered_tex :
SceneGPUResources
spec_uniforms :
IBLCoordinator
specular_aa_enabled :
BillboardUBO
,
SceneConfig
spinner_shader :
UIContext
spmap_program :
IBLCoordinator
,
SceneGPUResources
ssbo :
LightProbeGrid
,
SSBOGroup
ssbo_capacity :
BillboardSorter
stack :
MetricStack
stage_count :
GPUProfiler
,
GPUQueryBuffer
stage_gpu_max :
IBLCoordinator
stage_gpu_min :
IBLCoordinator
stage_gpu_sum :
IBLCoordinator
stage_info :
GPUQueryBuffer
stage_slice_count :
IBLCoordinator
stage_timer :
IBLCoordinator
stages :
GPUProfiler
start :
FogParams
,
PerfTimer
start_offset_ms :
GPUStage
start_time :
ShockwaveEvent
start_x :
UILayout
state :
AsyncRequest
,
IBLCoordinator
,
Pcg32
,
PerfModeContext
stddev_ms :
EffectBenchResult
stream_count :
GPUUsageMonitor
streams :
GPUUsageMonitor
strength :
ChromAbberationParams
subdivisions :
SceneConfig
submission_time :
AsyncRequest
subpix :
FXAAParams
sum_ms :
EffectBenchmark
sum_sq_ms :
EffectBenchmark
sys_timer :
AsyncLoader
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