Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all enum values with links to the files they belong to:
- g -
GAMEPAD_LAYOUT_COUNT :
app_ui_layout.h
GI_DEBUG_PROBE_VERTICES :
light_probes.c
GI_LOG_BUF_SIZE :
light_probes.c
GI_MODE_3D_TEX :
scene_config.h
GI_MODE_COUNT :
scene_config.h
GI_MODE_OFF :
scene_config.h
GI_MODE_SSBO :
scene_config.h
GI_SMALL_LOG_BUF_SIZE :
light_probes.c
GI_WIRE_CUBE_VERTICES :
light_probes.c
GL_UBO_ALIGNMENT :
gl_common.h
GP_ROW_BUMPERS :
app_ui_layout.h
GP_ROW_FACE :
app_ui_layout.h
GP_ROW_STICKS :
app_ui_layout.h
GP_ROW_SYSTEM :
app_ui_layout.h
GP_ROW_TRIGGERS :
app_ui_layout.h
GPU_IDENTIFIER_RAW_BUF_SIZE :
render_utils.c
GPU_QUERY_BUFFER_COUNT :
gpu_profiler.h
GPU_USAGE_MAX_FDS :
gpu_usage.h
GPU_USAGE_MAX_KEY_LEN :
gpu_usage.h
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