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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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- s -
SCREEN_QUAD_VERTEX_COUNT :
gl_common.h
SH_TEXTURE_COUNT :
light_probes.h
SHADER_CACHE_SIZE :
postprocess.h
SHADER_LABEL_BUFFER_SIZE :
shader.c
SHADER_WARNING_THROTTLE_LIMIT :
shader.h
SIMD_ALIGNMENT :
gl_common.h
SORTING_MODE_COUNT :
scene.h
SORTING_MODE_CPU_QSORT :
scene.h
SORTING_MODE_CPU_RADIX :
scene.h
SORTING_MODE_GPU_BITONIC :
scene.h
SYNC_ATTR_START :
gl_common.h
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