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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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MAT4_FLOAT_COUNT :
scene.h
MAX_APP_BINDINGS :
app_binding.h
MAX_BINDINGS :
app_binding.c
MAX_DEFINE_LENGTH :
postprocess.c
MAX_DEFINES :
shader.c
MAX_GPU_STAGE_NAME :
gpu_profiler.h
MAX_GPU_STAGES :
gpu_profiler.h
MAX_INCLUDE_DEPTH :
shader.c
MAX_MATERIAL_CONFIG_SIZE :
material.c
MAX_MATERIAL_COUNT :
material.c
MAX_SHADER_DEFINES :
postprocess.c
MAX_SHADER_NAME_LEN :
shader.c
MAX_SHADER_SOURCE_SIZE :
shader.c
MAX_SINGLE_PASS_COUNT :
sphere_sorting.c
MAX_SUBDIV :
app_settings.h
MAX_TEXTURE_DIMENSION :
texture.h
MAX_TEXTURE_FILE_SIZE :
texture.c
MAX_VERTEX_ATTRIBS_BASELINE :
gl_common.h
METRIC_STACK_MAX_DEPTH :
metric_stack.h
MILLI_DIVISOR :
log.c
MIN_SUBDIV :
app_settings.h
MODIFIER_BUFFER_SIZE :
app_ui.h
MS_PER_S :
perf_timer.c
MSG_BUF_SIZE :
async_loader.c
MSG_BUFFER_SIZE :
log.c
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